Character

The Character class represents any in-game character.

Methods


Character:Revive()

Restores the character's health to 100% and forces them out of the dead state.


Character:SetHealth(health)

Sets the characters health. Ranges from 0 (0%) to 2 (200%)

Parameters

health : (number)


Character:SetPosition(x, y)

Sets the character's position.

Parameters

x : (number)

y : (number)

z : (number)


Character:SetRotation(x, y, z, w)

Sets the character's rotation as a quaternion.

Parameters

x : (number)

y : (number)

z : (number)

w : (number)


Character:GetHealth()

Returns the current health value. Ranges from 0 (0%) to 2 (200%)

Returns

health : (number)


Character:GetPosition()

Returns the character's current world position.

Returns

x : (number)

y : (number)

z : (number)