Hooks
The Hooks library deals with listening and reacting to game events via Lua coroutines.
Methods
Hooks.AddHook(hookType, callback)
Registers a hook that listens for a specific Hook Type event.
Parameters
hookType
: (number) The event to listen for.
callback
: (Function) The function to execute when the Hook is fired.
Hook Types
Hooks.OnLocalPlayerDead
Fires when the health of the local player character reaches 0.
Usage:
Hooks.AddHook(Hooks.OnLocalPlayerDead, function())
Hooks.OnFrameUpdate
Fired every frame.
Parameters
delta
: (number) Time elapsed between this frame and the last, or delta time.
Usage:
Hooks.AddHook(Hooks.OnFrameUpdate, function(deltaTime))